(inkbound pre-alpha) window to eternal longing

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Inkbound
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Inkbound (2023)
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inkbound pre-alpha build 11276 (november 17, 2022)

=== catching up on some patch notes ===

Build: 11194 (november 15, 2022)

Gameplay Changes

1. Added a new stomp attack to The Rhinferno.
2. Reducing the amount of Will that can be gained via Vestiges to lower the overall amount of actions per turn near the end game. Seatrickle Reduced the amount of procs possible from 2 → 1.
3. Updated Panam's Random Amalgam: 'Gain a random temporary stat boost at the start of combat.' Random stats between '+10 ability power', '+12 magic power', '+12 physical power', '+4 Will per turn.', '50% Crit Chance, +175% Crit Damage'.
4. Fixed Vengewood heal choice name being 'Gain Ability' instead of 'Heal'.
5. Fixed choice visuals for Ruined Shrine in Edges.
6. Reduced Smash rare upgrade Critical Smash crit damage from 200% Crit Damage → 100% Crit Damage.
7. Fixed issue where blight does not damage at end of turn and in other scenarios.
8. Updated Magma Miner passive. No longer has two passives, Heat now provides healing AND ability power. Magma Miner: "Gain 1 stack of Heat if you hit at least one enemy. All Heat is lost if you take an action and hit no enemies. Heat grants abilitypower and heals HP." Heat: "+2 abilitypower per stack. At the start of the turn, and heal 1 HP per stack and remove all stacks.".
9. Updated Predator's Quintessence: 'When you kill an enemy, you permanently deal 1% more damage' → 'When you kill an enemy, you permanently gain 1 ability power.'
10. Promenade now has a Heal choice and no longer has Draft Ability choice.
11. Reworked Janus to gain a passive shield each turn as well as increasing his attack. Remove it by destroying the shield.
12. Updated all vestiges that deal damage to have a magical or physical damage type and scale off of magic power, physical power, or ability power.
13. Updated Leaping Strike legendary 'Excavate' to have a separate tooltip from Bonk legendary upgrade 'Mine'.
14. Fixed Blessed Brickstones not applying 1 ability power per turn.
15. Added tooltip for Hunter's Dash uncommon upgrade Strengthening Dash.
16. Fixed Aurakinesis incorrectlly granting a psionic charge.
17. Blight now grows +2 on turn 2, up from +1.
18. Added more milestones.

Art & UI Changes

1. Started to make forward progress on environment art for Silent Promenade.
2. Moved position of in-run vote icons and tooltips to try to be more aesthetically pleasing.
3. Fixed layering issue between Stat Details screen and top-right HUD elements.
4. Updated purchased overlay for cards.
5. Adjusted sorting of status effect displays in the player bottom HUD.
6. Added new FX for inkpot ranged attack.
7. Added new FX for Tuhning Guardian Beam Attack.
8. Added new FX for when one enemy summons other enemies.
9. Improved the way the Tuhning Guardian looks when it spawns in.
10. Fixed bug that could prevent swapping abilities and vestiges in some scenarios.
11. Fixed interactable prefab overhead positions for the first time user experience.







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