Inside (The Farm) Part 1 - PC Gameplay - (2K 60fps)

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Published on ● Video Link: https://www.youtube.com/watch?v=gs33Q_XyY0Y



Game:
Inside (2016)
Duration: 43:45
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Inside is a puzzle platformer. The player character is an unnamed boy who explores a surreal and mostly monochromatic environment presented as a 2.5D platform game. The game is dark, with color used sparingly to highlight both the player and certain parts of the environment. The game is mostly silent, with the exception of occasional musical cues, the boy's vocals, dogs barking, equipment and sound effects. The player controls the boy who walks, runs, swims, climbs, and uses objects to overcome obstacles and progress in the game. The boy gains the ability to control bodies to complete certain puzzles, a mechanic that IGN's Marty Sliva compared to a similar mechanic in The Swapper. At various points in the game, the player may discover hidden rooms containing glowing orbs. If all the orbs are deactivated during a playthrough, the player unlocks the game's alternate ending.

The boy can die in a multitude of ways, including drowning, being shot with a gun or tranquilizer dart, mauled by dogs, ensnared by security machines, being blown apart by shockwaves, and others. As in the predecessor game Limbo, these deaths are presented realistically and are often graphic, but to a larger degree, earning the ESRB's Mature rating as opposed to Limbo's Teen rating. If the character dies, the game continues from the most recent checkpoint.

The protagonist has short black hair, has visible ears, wears a red long-sleeved shirt/sweater, with the left sleeve rolled up to his elbow, black pants, and shoes with white socks. His pale face lacks many features and is simply a smoothed-out, lightly bumped surface, a characteristic shared by almost every character within the game. Due to the prevalent monochromatic environment, the protagonist's appearance is unclear most of the time; however, his red shirt is almost always distinctly visible.

The protagonist is shown to be brave, intelligent, and quick-witted. His bravery is shown at almost every moment in the game whether it be running from soldiers with guns or avoiding taser machines. He is very intelligent and is able to solve difficult puzzles and outsmart his pursuers. He is very independent and across the entire game, the only time any living thing willingly helps him is when one of the Long-Haired Creatures revives him and when the albinos help him (without the mind control helmet, although they could still be mind-controlled).

The protagonist is first seen navigating through the forest and witnessing people dressed in black transporting individuals in the back of a truck. Eventually, the people will give chase, shooting tranquilizers, and sending dogs. The boy escapes when he jumps into a large lake and proceeds to the farmland. Here, he comes into contact with mind control technology for the first time. After that, he manages to survive the taser machine of the marching albino line and enters the facility in which he uncovers the dark truth surrounding the experiments.

If the protagonist enters the bunker in the cornfield and unlocks the circular door, he can enter a room with a mind control helmet hooked up to a group of computers. There's also a plug on the wall. If the protagonist unplugs it, then the power first goes out, before the protagonist enters a limping state similar to that of a mind-controlled person, before the screen fades to black. The meaning is not entirely known, although many guess that this represents the protagonist being freed from the player's control.




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