Inspired by The last of us Created with Unreal Engine 4.24
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Published on ● Video Link: https://www.youtube.com/watch?v=DUt1iLeRNv8
Created with Unreal Engine 4.24 no raytrace and no baked all is realtime
Inspired by videogame the last of us 2. Created terrain inside Unreal, used Quixel megascan and trees created with Speedtree.Used Unreal pshycal sky feature with volumetric fog for rays.Post and color correction inside Unreal.
Car model was retextured in Substance Painter
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visualization
3d
unrealengine
ue4
animation
render
realtime
vray
archviz
archiectural
living
3dsmax
environment
forest
quixel
megascans
speedtree
worldcreator
mountains