Photorealism with Quixel megascans created with Unreal Engine 4.24

Photorealism with Quixel megascans created with Unreal Engine 4.24

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Published on ● Video Link: https://www.youtube.com/watch?v=hcFNjj_rw2k



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My personal cinematic sci fi environment inspired by Halo and Skyrim.
Photorealism with Quixel megascans created with Unreal Engine 4.24 all is realtime no baking and no use of raytrace, lightning and scene created from scratch.For Mountains i used World Creator and Speedtree for trees.
HDR lightning and volumetric fog, Paragon character from UE4 Marketplace
www.sciontidesign.com







Tags:
visualization
3d
unrealengine
ue4
animation
render
realtime
archviz
archiectural
architecture
exterior
3dsmax
environment
gameart
skyrim
halo
forest
scifi
planet
quixel
megascans
speedtree
worldcreator