Instant Retro - Snowboard Kids (N64) - We Should Practice w/ RVA Game Jams Ruthie E and Tyler Rhodes
The glorious talents of RVA Game Jams shine on IRL once again, but this time not in the form of coding and development but dem skillz on the slopes son! Tyler Rhodes and Ruthie Edwards, two RVA Game Jams members and local indie game devs here in Richmond join Joe and Nick for 1998's Snowboard Kids!
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Snowboard Kids スノボキッズ (sunobokizzu), is a snowboarding video game for the Nintendo 64. It was developed by Racdym and published by Atlus. Many reviewers compared its style to that of the Mario Kart series. An enhanced port, Snowboard Kids Plus, was released in Japan in January 1999 for the PlayStation.
In addition to the usual gameplay of a snowboarding game, Snowboard Kids adds "Shots" (special weapons used to attack players) and items which can help the player, hinder other players, or both.
The game has nine main courses. Although many of the courses are snowy mountains, some are courses that would be unorthodox for snowboarding in the real world. Such courses include an amusement park, a desert, a vast valley, a dark highway, and a Japanese village during the cherry blossom festival. Each track has a unique shape, containing various obstacles, hazards, and short-cuts.
There were several game mechanics that were unique[citation needed] to Snowboard Kids from other snowboard games and racing games at the time. One was the addition of the second item slot, allowing each player to carry a shooting item and support item (such as a rock, or invisibility) at the same time. Unlike many other 'Kart style' racing games, players were required to pay 100 gold in order to collect an item during a race. Gold could be obtained either through performing tricks or collecting coins scattered across the course. All courses also required players to race down the hill for multiple laps. Once a player had reached the bottom of the hill, he or she would need to pass through the lift gate to be transported back to the top of the hill, and could not be attacked by other players in this transition.
Snowboard Kids features six playable characters: Slash, Nancy, Jam, Linda, Tommy, and Shinobin, the later being the only unlockable character in the game, becoming available after the player completes all nine tracks. The characters have three aspects which affect their racing style: speed, which determines the straight line speed of the character; corner, which determines how quickly the character is able to turn; and trick, which determines the hangtime characters get while jumping, allowing for tricks to be executed to earn the player coins.
The game was generally well received by critics. IGN gave the game a 8 out of 10 score, favorably comparing the game to the Mario Kart series, referring to the game as "a solid title that incorporates the graphic and gameplay styles of Mario Kart into a snowboarding environment. The result is a satisfyingly cute snow racer that's sure to please gamers more interested in a simplistic shreddin' experience than a realistic one." Nintendo Life gave the game a 7 out of 10 rating, concluding that the game had "bold, colourful graphics, tons of charm, memorable tunes and, most importantly, tight gameplay, Snowboard Kids is worthy of a place in anyone’s collection. Atlus’s first foray into the world of snowboarding on the Nintendo 64 may not present a particularly lengthy challenge or deep experience, but it can always be relied upon to provide a quick blast of fun now and then, alone or with friends.
The game would lead to several future releases in the series. In 1999, a sequel, Snowboard Kids 2, was released for the Nintendo 64. The series lay dormant for seven years, until a new entry in the series, SBK: Snowboard Kids, was released for the Nintendo DS in 2006.
Developer(s) Racdym[1]
Publisher(s) Atlus[1]
Platform(s) Nintendo 64, PlayStation
Release Nintendo 64
JP: December 12, 1997
PAL: March 16, 1998
NA: March 15, 1998[1]
PlayStation
JP: January 21, 1999
Genre(s) Racing
Mode(s) Single-player, multiplayer
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