Intel Just Solved PC Performance Bottlenecks (How to easily find CPU limits)

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Ik my last video also had "forever" in the title, but this also justifies it XD

==JOIN THE DISCORD!==
https://discord.gg/xbVEkhPJ72

Intel just did a yet ANOTHER major update for their Arc graphics cards. HUGE uplifts in all DirectX 11 games. BUT, they also introduced a new way of looking at GPU data with in Intel PresentMon- that is "GPU Busy". This shows the amount of time it takes the graphics card to render a frame, then if you combine it with a frametime graph (CPU render time) you can see whether or not your GPU is moving faster than your CPU. Or in some cases, if your GPU is just waiting on other system factors. Basically how to find the performance bottleneck in your PC/system.

This is REVOLUTIONARY! We can easily confirm CPU limitations in games and for the average gamer, also just see ig you're leaving performance on the table. Intel just changed GPU reviews and testing forever! And solved the issue of not knowing what the problem is.

Intel PresentMon bout go crazy


Intel's Presentation: https://youtu.be/tZHHhTt_fww

Intel PresentMon Download: https://game.intel.com/story/intel-presentmon/

MSI Afterburner Download: https://www.msi.com/Landing/afterburner/graphics-cards
CapFrameX Download: https://www.capframex.com/

My Spotify:
https://open.spotify.com/artist/3Xulq08iPhL5CSDqPQYx43

0:00- INTEL ARC UPDATE
0:33- Sponsor Segment
1:08- Overlays that are already available
2:20- Frametime vs GPU Busy time
3:10- Showing system bottlenecks
4:12- Using this to find optimal settings
6:18- Complaints about Intel PresentMon currently
7:10- A Game Changer







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