Interactive Editing of Subsurface Scattering | Two Minute Papers #39
Subsurface scattering is a technique to model light transport not between surfaces, but volumes - it therefore enables rendering digital images of human skin, marble, milk, and many other translucent materials. This piece of work takes this a step beyond, and offers a compelling solution to editing subsurface scattering.
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The paper "Interactive Albedo Editing in Path-Traced Volumetric Materials" is available here:
http://graphics.berkeley.edu/papers/Milos-IAE-2013-02/
Recommended for you:
More on subsurface scattering - https://www.youtube.com/watch?v=qyDUvatu5M8&feature=youtu.be&t=13m2s
Image credits (CC-BY):
https://flic.kr/p/9RCYEw
https://flic.kr/p/38fLAH
https://flic.kr/p/5EP5bw
https://en.wikipedia.org/wiki/Subsurface_scattering#/media/File:Skin_Subsurface_Scattering.jpg
Blender scene file for the burning flame:
http://www.blendswap.com/blends/view/74722
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Splash screen/thumbnail design: Felícia Fehér - http://felicia.hu
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