Interactive Path Tracer (v2.0) - Part 01
I decided to rewrite my path tracer to make extensive use of the GPU - for BVH, ray traversal, hit testing, everything.
I'm not using RTX - just C++ and CUDA (with OpenGL interop so that I can read/write frame buffers as needed). I don't really know where I'm going with this project - it's mainly for fun, research, experimentation, learning, and professional development.
+ Hardware and Software Used
Written in CUDA / C++ (Visual Studio) and running on Windows 10 Pro (64-bit).
GPU - nVidia Geforce RTX 3090 (ASUS ROG STRIX GAMING OC)
CPU - Intel i9 Series-X (10c/20t)
+ Music and Audio Credits:
Track 1: Dreams - Bensound
Track 2: Better Days - Bensound
Track 3: High Octane - Bensound
Music from http://www.bensound.com/royalty-free-music
For online videos (Youtube, Vimeo, etc)