Interactive sound simulation: Rendering immersive soundscapes in games and virtual reality

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The audio-visual immersion of game engines and virtual reality/mixed reality has a vast range of applications, from entertainment to productivity. Physical simulation is required in these applications to produce nuanced, believable renderings that respond fluidly to unpredictable user interaction. Simulating sound phenomena synchronized with visuals must be done within tight real-time constraints. The wave behavior of audible sound is quite different from visible light, requiring fundamentally distinct techniques. The resulting challenges have impeded practical adoption in the past, but these barriers are finally being overcome, with accelerating usage of advanced sound technologies in interactive applications today.

In this webinar led by Microsoft Principal Researcher Dr. Nikunj Raghuvanshi, learn the ins and outs of creating practical, high-quality sound simulations. You will get an overview of the three components of sound simulation: synthesis, propagation, and spatialization. For each, we will review the underlying physics, research techniques, practical considerations, and open research questions. Special focus will be on Project Triton: a sound propagation technology being designed at Microsoft Research that ships in major games and virtual reality experiences today.

Together, we will explore:

■ Challenges and requirements of practical interactive simulation
■ Fundamentals of the physics of sound generation, propagation, and perception
■ Overview of research in sound simulation and future research directions
■ Detailed discussion of Project Triton for fast sound wave propagation
■ Project Acoustics for plugin integration of Triton and HRTF spatialization in your projects
■ Various audio-visual demos of immersive sound simulation

𝗥𝗲𝘀𝗼𝘂𝗿𝗰𝗲 𝗹𝗶𝘀𝘁:

■ Project Triton https://aka.ms/triton
■ Download and docs on Project Acoustics toolset: https://aka.ms/acoustics
■ Project Acoustics Github forums: https://github.com/microsoft/ProjectAcoustics
■ Parametric Wave Field Coding for Precomputed Sound Propagation (publication): https://www.microsoft.com/en-us/research/publication/parametric-wave-field-coding-precomputed-sound-propagation/
■ Parametric Directional Coding for Precomputed Sound Propagation (publication): https://www.microsoft.com/en-us/research/publication/spatial-audio-for-immersive-sound-propagation/
■ Incorporating directional sources into interactive sound propagation (publication): https://www.microsoft.com/en-us/research/publication/directional-sources-and-listeners-in-interactive-sound-propagation/
■ Project Triton and the physics of sound with Dr. Nikunj Raghuvanshi (Podcast): https://www.microsoft.com/en-us/research/podcast/project-triton-and-the-physics-of-sound-with-dr-nikunj-raghuvanshi/
■ Nikunj Raghuvanshi at Microsoft: https://www.microsoft.com/en-us/research/people/nikunjr/

*This on-demand webinar features a previously recorded Q&A session and open captioning.

This webinar originally aired on August 13, 2020

Explore more Microsoft Research webinars: https://aka.ms/msrwebinars




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Tags:
sound simulation
soundscapes
virtual reality
Project Triton
Nikunj Raghuvanshi
Project Acoustics
Microsoft Research