Intravenous 2 | True Difficulty | No Gear | Ghost rank (100% Stealth) | Mission 9

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i will not doing this level while i am drunk again. just remember, light green full body height, dark green waist height.

you can just get inside the house that is right next to the maze, grab keycard on the table and avoid the maze altogether. i didn't do it because i was drunk while recording this run, so don't be an idiot like me.

there's a time when i hearing this line of people in fighting games says, "you need time to get used to the new thing, you got too used to the old system it will take a while to adjust..." . something like that along that line. but the waiting for stars to align bullshit is just a terrible system that, it is impossible to adapt. it's not fun. blacklist handled it way better than this game does. there's no good excuse on why it is okay to let players' attention wander while they're playing your game. none.

and i still wondering, how people says that this game is "hard". really? on the surface level yes, it is "hard", but it's not when you using your brain for 1 minute.

is shit movement that your character just slapping the wall everytime even on a walking speed (1-3) when he's walking near them everytime or making a loud thud on while transittion to prone, makes the game hard?

is getting insta alert the moment when the camera (or flashlight) see your toe for 1 frame even you are at the edge of the its vision cone. makes the game hard?

or the impossible to find the keycard anywhere else in the map, except inside the room that keycard locking you away from, is hard?

is that you are being pushed around by door in the game that every seconds matter, is hard?

or the fact that it is impossible to utilize the light meter in the meaningful and dynamic ways like in splinter cell, which is the game that the dev inspired from, makes the game hard?

when you looking at these problems it is not really true difficulty at all, it's artificially difficult.




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