Intro to Blueprints: Adding Functionality to a Class BP | 06 | v4.8 Tutorial Series | Unreal Engine

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With all the Components set, in this video we begin scripting the functionality of our Class Blueprint inside the Event Graph and set it up so that the light comes on when the player enters our trigger volume. We also take a look at how instances of our Class Blueprint can be created quickly and allow us to have multiple versions of our Blueprint inside our level.




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