BP Time Attack Racer: Final Polish & Additional Maps | 15 | v4.8 Tutorial Series |Unreal Engine
In this video we create a ring of fire that the player must drive through to clear the checkpoint. We also do a little bit more polish on our level (arranging the checkpoints in the level, adjusting checkpoint cleared sound, stopping the race timer when the race is over). We also quickly create a brand new level and race and populate it with our new checkpoint system.
(00:05) - Recap & Intro
(00:58) - Fixing the Race Timer
(02:05) - Creating a Particle Effect
(08:53) - Applying the Particle Effect & Visibility Settings
(11:58) - Volume Multiplier & Checkpoint Positions
(15:48) - Creating a New Map
(22:51) - Testing
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