Intro to Blueprints: Level Editor Component Workflow | 09 | v4.8 Tutorial Series | Unreal Engine
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In this video we approach creating a new Blueprint Class through alternate work flows. We start by adding an Empty Actor to our level which we then populate with Components and then turn it into a new Blueprint Class. We also take our little room and light setup and convert those Actors into a new Blueprint Class which we then place inside a new level.
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