Ion Fury mapping - Touchplate+ explained
How to use TP+
TP+ is used to trigger "all" the new effects and some of the legacy duke3d era effects.
It can work as a simple "step over" or can be remotely triggered by various things.
Real power comes from the sequencing of triggers and parallel possibilities that you can perform.
In a sense it can be used to implement all sorts of "gimmick computer logic" craziness.
TP+ itself is way beyond it's original intention from way back 2015 something and many of the functions are perhaps a bit strangely implemented :)
NOTE: At the "Basic sequence demo(s)" I forgot to remove owner so you get re-triggers from itself.
Normally a sequence runs only once when you step on it (Just like the non-sequence example)
0:00 - Intro & history
2:44 - Basic usage as touchplate
4:00 - Remote trigger of TP+
6:00 - Basic sequence demo
9:44 - Basic sequence + delay
11:12 - Door triggered TP+ (squished) & Enemy respawn
16:00 - FLAGS: xvel 1 / Backwards sequence count
17:25 - FLAGS: xvel 2 / Loop activation cycle
18:11 - FLAGS: xvel 8 / Touchplate+ ignores "touch"
18:35 - FLAGS: xvel 16+32 / Enable & Disable touchplate+, and yvel
23:05 - zvel / Group channel, delete TP+ that share this channel (and xvel 128)
29:16 - FLAGS: xvel 256 / Do not queue yvel activation
30:03 - TP+ Complex sequences visualized (one way to handle)
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