Iron Harvest #02 Making Of Dieselpunk RTS Peek In The Office

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Iron Harvest
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Duration: 1:13
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Iron Harvest goes back to the roots of Company of Heroes and Warcraft to combine classic real-time strategy with modern technology in a unique setting. The feedback of our engaged community counting over 100,000 RTS enthusiasts is helping to shape the development of an epic campaign with Dieselpunk mechs, base-building and destructible environments.

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The game is set in the same world as the record-breaking board game Scythe: the alternate reality of 1920+ by famous artist Jakub Rozalski.
“After World War I farmers found a plethora of unexploded ordnance, barbed wire, weapons, shrapnel and bullets while ploughing their fields. They called it the Iron Harvest.”
Bremen, Germany, November 3, 2016 | Developer KING Art Games and artist Jakub Rózalski today announced Iron Harvest, a real-time strategy game for PlayStation 4, Xbox One, and PC. The game takes place in the world of 1920+, an alternate version of our own world where mankind, fascinated by technology, engines and iron, invented powerful walking machines. Once mighty weapons on the battlefields of the Great War, they are now part of everyday life.
Mighty factions fight for influence, while hidden forces are working towards the destabilization of Europe, determined to set the world on fire once again.
1920+ was developed by Polish artist Jakub Rózalski and earned him a cult-following because of his beautiful artworks painted in the style of the old masters.
“We love games like Company of Heroes or Men at War and want to bring a similar gameplay experience to this fantastic world Jakub created,” Jan Theysen, Project Lead at KING Art Games explains. “You lead hero characters, mechs, and soldiers into epic battles in open sandbox maps. Cover mechanics and dynamic destruction play a major role in combat.”
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