Is BeamNG's Shift Logic Realistic? - H-Pattern Physics Testing Diesel Trucks
Some tests of diesel truck transmissions using H-pattern shifter bindings on a controller with Steam controller layouts. The new shift logic throws away industry standard handling of controller shifts, and seems to have a moving framerate-affected targets with no feedback on sequential shift bindings, which I personally think feels awful while being no more realistic than consistent shift timings.
I really dislike like that the old H-pattern shift logic was apparently always this broken with uncapped shifts that ignore synchros for the more expensive wheel users. This seems bad for competitiveness in BeamNG as a speedrunning game or racing sim, and the update gave me elitist undertones with the "God Mode" comment in the update notes while ignoring anyone pointing out that H-patterns are ludicrously unbalanced and faster in slow shifting vehicles if you know they're uncapped and make your clutch short throw or button binded to adjust for it.
I've been told it's both intended and realistic when I showed off these flaws with video evidence, so here's more video evidence made public.
BeamNG's official website: http://www.beamng.com/
This video was edited and produced using Avidemux and DaVinci Resolve.
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