IS IT WORTH IT?! | A Review of Chivalry 2 in About 3 Minutes!
A detailed and honest review of Chivalry 2 in about 3 minutes. We make game reviews, without the fluff. Subscribe ~
https://store.epicgames.com/en-US/p/chivalry-2
https://store.steampowered.com/app/1824220/Chivalry_2/
Chivalry 2 is a match based first or third person multiplayer combat arena game where two teams and up to 64 players kick, stab and slash the devil out of each other while running around screaming at the top of their lungs using in-game emotes.
The emotes and voice overs are pretty tongue in cheek but the movement based combat definitely leans more towards realism, with the damage of any weapon coming from the position of the weapon itself rather than the direction you’re looking at with the camera.
For example let’s say you swing a whacking big Great sword from right to left while surrounded by a group of enemy players and looking straight ahead, as your start swinging, the tip of your sword will make contact with whoever’s standing over your right shoulder before making its way around to the left, damaging everything and everyone in its path.
The key to success beyond simply blocking each attack is learning how to increase and decrease the speed of your attacks by dragging the mouse to outpace your opponent and throw off their timing. So instead of just left clicking to swing your sword and watching all the blood fly out, the game encourages you to turn in to your swing by dragging the mouse in the direction you’re attacking to basically make your weapon hit the enemy faster than they hit you, and if you pull that off you get a timing advantage and can attack slightly faster until blocked.
Now I know how complicated that sounds and I won’t lie to you, it definitely takes some practice, and you’ll spend the first couple of hours getting absolutely wrecked by players with hundreds of hours of playtime doing all sorts of crazy and elaborate moves as they constantly change the speed of their attacks to make blocking a nightmare before doing a 360 spin like a frigging ninja and round-house kicking your teeth in.
Slowly but surely though you’ll start holding your own and coming up with ways to counter all the messed up ways people will try to kill you, like constantly crab walking while stabbing your ankles or picking up a huge boulder and straight up lobbing at you.
It’s actually a lot of fun provided the frustration of dying constantly doesn’t put you off before you find your feet.
Anyway there’s 4 different classes to choose from which you can switch between freely during a match including archer, vanguard, knight and footman, with a total of 3 sub-classes and tons of different weapons for each class, each with their own stats covering attack speed, damage and reach.
There’s also a ranking system that lets you level up and unlock new cosmetic items that let you customize your clothes and weapons, but beyond getting good at the game and unlocking new weapons and cosmetic items, that’s about as far as the progression goes which is pretty standard for an arena based game.
There’s 8 different maps in rotation right now and they didn’t hold off on the eye candy in the design process, with an impressive array of streams, grasslands, boggy marshes and even night maps, and the amount of detail pretty much everywhere you look is hard to ignore.
Still though beneath all the detail and impressive medieval brutality, it’s basically a simple shoebox arena game best played when you don’t really feel like thinking all that much and just want some instant action and laughs to pass the time, but despite many of the game modes having objective based combat such as pushing battering rams and rescuing prisoners, the goal is basically just to kill the other team, with the objectives serving more as a way to keep everyone together in one place so you don’t have to run for 5 minutes to find the next fight...
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