Is Nex Machina the New Robotron: 2084 Reimagined

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Tonight I'm checking out Nex Machina for the first time on the PS4. Nex Machina is a lot like Robotron: 2084.. It takes Eugene Jarvis famous twin-stick shooter Robotron and lets you play as the robot-killing dude who must mow down waves of enemies, all the while saving surviving humans, and earn as many points as possible before proceeding to the next section. Sounds familiar?

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Nex Machina was developed by Finnish video game studio Housemarque with designer Eugene Jarvis serving as a creative consultant. Jarvis is known for his role in designing arcade shoot 'em ups such as Defender (1981), Robotron: 2084 (1982), and Smash TV (1990).

At the 2014 D.I.C.E. Awards, Housemarque's founders Ilari Kuittinen and Harri Tikkanen met with Jarvis and asked him if he would be interested in collaborating on a game. Jarvis' games, particularly Defender, was a source of inspiration for Housemarque's 2013 game Resogun. For the design of Nex Machina, they combined elements from Jarvis' previous shoot 'em ups and Resogun.

Robotron: 2084, also referred to as Robotron, is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.

Jarvis and DeMar drew inspiration from Nineteen Eighty-Four, Berzerk and Space Invaders for the design of Robotron: 2084. A two-joystick control scheme was implemented to provide the player with more precise controls, and enemies with different behaviors were added to make the game challenging. Jarvis and DeMar designed the game to instill panic in players by presenting them with conflicting goals and having on-screen projectiles coming from multiple directions.

Robotron: 2084 was critically and commercially successful. Praise among critics focused on the game's intense action and control scheme. Though not the first game with a twin joystick control scheme, Robotron: 2084 is cited as the game that popularized it. It was ported to numerous home systems most of which are hampered by the lack of two joysticks and inspired the development of other games such as Smash TV (1990). Robotron: 2084 is frequently listed as one of Jarvis's best contributions to the video game industry.

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