Is The Constant Drive For Bigger, More Cutting Edge, Better Looking Titles Ruining AAA Games?

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Over the last few years, we have seen AAA game releases become really, for lack of a better word, messy. There have been several trends that have been adopted by most major AAA game releases in the last decade and a half, that fans of the medium around the world have come to decry.

A lot of these trends seem to be accelerating and becoming more emphasized and exacerbated as time goes on, too. Some of them are fairly benign, such as the loss of exclusivity for most games (even first party ones!), or repeated and long delays; others, however, are explicitly disruptive to a player's experience, and are degrading the medium as a whole, whether it be the disastrously buggy nature so many new game releases have these days, to the homogenization of big games, where all big games play alike, have similar mechanics and tones, and have incredibly abusive monetization practices - just to name a few.







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