Is the "Two Time" Sniper Mayhem 3 Viable? | Unique Weapon Test | Borderlands 3

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Borderlands 3
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So many people get caught up with the legendaries in Borderlands 3. And who wouldn't? They're arguably the strongest weapons in the game and lead to insane builds! But what about the other weapons inside Borderlands 3? Are there other unique weapons that are not legendary but nonetheless can survive in the rigors of Mayhem 3?

That's what I aim to find out in this new series: "Will It Slaughter Shaft?" I will take various unique weapons (items with blue text that are not legendaries) through the first two waves of Slaughter Shaft on TVHM and Mayhem 3, with either neutral or penalizing modifiers. For brevity, I won't do a full round. In all of my builds, I can generally tell by the first wave if it's viable or not, but I will do two waves for more data.

Based on some feedback, I have decided to test it with an Amara Phasecast build that focuses on raw gun damage in the Mystical Assault tree rather than an elemental and Ties that Bind build. The Ties that Bind builds are incredibly OP almost regardless of the weapon you use, so I feel it is not the best indicator of how a weapon performs. And if the weapon "passes" with the Phasecast build it would likely do well in a Ties that Bind build, but the converse would not necessarily be true. As always, I will show my build at the end of each video.

In this installment, we look at the Two Time, a unique Shock scopeless sniper that has a high rate of fire and operates more like a carbine than sniper. Its bullets travel to the target instantly, which can make it great for dealing with fast moving targets. I found it a bit tricky to hit targets for this very reason; I'm used to having some measure of bullet delay. It packs a punch though; give it a try with Terror ammo regen!

https://borderlands.fandom.com/wiki/THE_TWO_TIME

Here's the side quest:
https://borderlands.fandom.com/wiki/ECHOnet_Neutrality

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