It Cost $135,000 to Make This Indie Game

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Published on ● Video Link: https://www.youtube.com/watch?v=CaH2PqezsUU



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I chat with Eldar Basic (‪@monstertheatergames‬) about how budgeting, Kickstarter prep, pricing, and post-launch support actually play out in practice when making an indie game.

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Links
→ Uncut Indieview:    • Eldar Basic — Uncut Indieview  
→ Play Atomic Owl: https://store.steampowered.com/app/2228490/Atomic_Owl/
→ Monster Theater: https://monstertheater.games/
→ Play The Dark Queen of Mortholme: https://store.steampowered.com/app/3587610/The_Dark_Queen_of_Mortholme/

Indieformer
→ Website: https://www.indieformer.com/
→ X: https://x.com/indieformer
→ Threads: https://www.threads.com/@indieformer
→ Bluesky: https://bsky.app/profile/indieformer.com

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Chapters
00:00 $135k to Make
01:09 Atomic Owl in One Line
02:03 Admin Reality: LLC Fees
02:48 Indie Day-to-Day: Creative Director + Producer Hats
03:45 Kickstarter: $56k via 500+ Followers + Ads
04:37 Pricing Truth: $20 Was Too Expensive
06:20 Post-Launch Runway: 12–18 Months, Consoles
07:53 Lightning: Tools (Jira, Confluence)
08:39 Lightning: Best Sub-$200 Spend
09:06 Lightning: Admin Trap to Avoid
09:38 Lightning: Define “Indie” in One Line
09:54 Outro

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This is experience, not legal/tax advice. If this helped, share it with a dev who needs the real numbers.
#gamedev #indiegame #AtomicOwl