It wasn't Silksong, it was Valve who ruined the launch of this game.
Imagine dedicating 10 years of your life to a game, having 138,000 people wishlisting on Steam, having positive reviews in Early Access, and dreaming of a decent release... only to sell just 581 copies in one week ๐ตโ๐ซ. That's what the French duo behind Planet Centauri, an indie game that combined Pokรฉmon with Starbound, experienced. After months of frustration and existential doubts, the devs discovered that the culprit wasn't public disinterest, but a mistake by Valve: Steam never notified those who had saved the game to their wishlist ๐. Without that visibility, the title died on launch and was buried under the "Best Sellers" algorithms. Laurent Lechat, one of the creators, confessed that he even sold his car and shared an apartment to survive, while he watched a decade of effort go down the drain. When Valve finally admitted the mistake, it offered a Daily Deal as compensation ๐ธ, something that could boost sales but feels more like a cheap fix than real compensation. The developers, with no other option, resignedly accepted, although they're already working on a new roguelike that they hope will save them. And the lesson is clear: on Steam, it's not enough to make a good game; you also need the algorithm to keep up with you. ๐ฎ๐ฅ
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