
Iterative Design for Comfort | Inside Unreal
This week we'll focus on building functionality that helps designers understand what's going on in the game levels they're building. Little features, like simple debug indicators in the level editor, or easily-accessed Blueprint functions, can greatly increase the speed and comfort of their work while also reducing user error and frustration. We'll also discuss how to iterate on code and design, to avoid impacting users when underlying code changes take place.
DISCUSSION THREAD
https://forums.unrealengine.com/unreal-engine/events/1742289
Documentation links can be found in the discussion thread.
TRANSCRIPT
https://epicgames.box.com/s/7u0wlmtyu82agui1ntfuz8vil0ixntkm
NEWS
Featured free Marketplace content - April 2020
https://www.unrealengine.com/blog/featured-free-marketplace-content---april-2020
Unreal Engine 4.25 Preview 6
https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1728453-unreal-engine-4-25-preview
Webinar: Unreal Engine and Quixel: pushing the boundaries of 3D
https://www.unrealengine.com/blog/webinar-unreal-engine-and-quixel-pushing-the-boundaries-of-3d
This is How We Build On Mars - The B1M
https://www.theb1m.com/video/this-is-how-we-build-on-mars
COMMUNITY SPOTLIGHTS
New Jersey Abandoned Station
https://forums.unrealengine.com/community/released-projects/1742199-new-jersey-abandoned-station
The Lonely Rorbu
https://www.artstation.com/artwork/xzgeGR
https://www.artstation.com/ryanthomasonjones/blog/ZOVz/studying-game-art-at-university-what-i-wish-i-knew
Aspen Lane: VR Paranormal Investigation
https://www.therookies.co/entries/4390
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