Jacky Bryant Beginner Guide Tutorial (DOA5LR)
This is a small guide, featuring the Attack on Titan & Azuchi stages, to help people out if they're interested in Jacky and would like an idea on how to approach learning him. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Cheers!
*Note that Jacky's a very advanced character and requires a lot of commitment to utilize competently.
For additional tips with regards to DOA5LR's gameplay, or to clarify certain things, check out the Top Tier Tips Advanced Series: https://www.youtube.com/watch?annotation_id=annotation_366802457&feature=iv&index=2&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&src_vid=ZkCurOtQbKw&v=vZdOdf3Wp_Q#t=30s
*Additional Notes
- If you stand around and press nothing, you will automatically parry high punches with Pak Sao (This tool could discourage the opponent from spamming jabs or high punches on you, usually an opponent's fastest attack)
- Unfortunately this means if Jacky is thrown in neutral he may automatically suffer Hi-counter damage since the Pak Sao neutral punch parry is always active
- All follow-ups after 6P are high
- 6PK is a good wall-splatting move, though the 2nd hit is high and unsafe
- 8P~ is your go-to low crush (9K is ok too, and if you want to be obnoxious, use 7K as an interrupt)
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
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