Jak II: Playthrough Part 33: Saving More Lurkers From the Skarlit Troopers
Looks like Brutter needs some help again, so I go to him once more.
He needs six more Lurkers to be recused. He had to remind Daxter that they are no longer the enemies that they used to be in the first game. It's the Metal Head(er)s, now!
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So this mission is just a harder version of one Krew gave you for it. The Peace Maker is a godsend of instantly destroying the flying cages that have captured the Lurkers.
But instead of bringing them to Brutter, you have to send them to holes that only they can access, which allows them to return to their hidden Lurker villages. You must make sure to follow the map to bring them to the right hole. I forgot to notice this at 4:33 to 4:55.
Save all of the Lurkers, and Brutter and his tribe will be eternally grateful.
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