James Bond 007: Quantum of Solace - [Raytracing GI - 4K:60FPS]

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Published on ● Video Link: https://www.youtube.com/watch?v=efXPZkXcU_Q



Duration: 9:32
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James Bond 007: Quantum of Solace - [Raytracing GI - 4K:60FPS]

Very nice results with this game.

I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
https://www.patreon.com/mcflypg/posts

reshade
https://reshade.me/

Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
If you don't agree with that statement you can discuss it over that page.


πŸ€—Support my work on Patreon πŸ’•
https://www.patreon.com/levan9
Catch up with me on Twitter
https://twitter.com/#!/Studio76HD
My PSN Levan27
Take a look at this page
http://www.zvirti.com/
http://digitalstudio7.blogspot.com/
My Android app on google play store
https://play.google.com/store/apps/details?id=com.digiclack.Colorized




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Tags:
hd
hq
4k
max settings
ultra settings
rtx 2080
ray tracing
path tracing
reshade
shader
levan
levan 4k gaming
rtx



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007: Quantum of Solace Statistics For Levan

At present, Levan has 82,905 views spread across 7 videos for 007: Quantum of Solace, with approximately 11 hours of 007: Quantum of Solace video on his channel. This makes up less than 0.31% of the total overall content on Levan's YouTube channel.