Jamestown+: Judgement Super Gauntlet 1cc (21,041,155)

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Jamestown page (still WIP): https://shmups.wiki/library/Jamestown

Finally, my first clear. This is definitely the most difficult clear I've achieved in any STG yet. And it just so happened to barely reach my 21mil goal too. I don't know yet if I'll ever go for 22mil. It certainly is possible but very difficult. Not only would I need to become way more consistent at survival but also much better at performing certain rather tricky Vaunt extension links.

Here's some general info about the game's mechanics:
Jamestown+ has 2 Gauntlet modes. This is the Super Gauntlet which includes the 5 chapters from the original games and the 2 newly added chapters from JT+. The other one is just called Gauntlet and only contains the original 5 chapters. I like to call that the Legacy Gauntlet to differentiate it from the Gauntlet in the actual original game but that's just me.

In the Gauntlet mode of the original game, 2 life extends can be acquired by meeting certain score thresholds. However, the second life extend was replaced with a credit extend in JT+ which is entirely useless for a 1cc run. As such, a 1cc of Super Gauntlet only allows up to 3 deaths across all 7 stages! However, clearing any Gauntlet mode on any difficulty without continues increases the end score by an additional 20%.

The most important method of scoring is the Vaunt mechanic. It doubles score acquired by enemies and items. The duration of the Vaunt can be extended by collecting items but those will only fill the gauge by half the usual amount during Vaunt state. As soon as a Vaunt runs out, bonus points are awarded. In solo Judgement this bonus is worth (600*timeInSeconds)^1.2*2, so it's slightly exponential. If the Vaunt is cancelled manually, it's only worth half that amount but the player becomes invincible for a brief moment, even to green rings which pierce invincibility upon Vaunt initialization. If the player dies, none of those points are awarded. So it's possibly to sit on a Vaunt that's worth over a million and lose it all by taking a hit.

Some stages can be fully Vaunted (meaning that a Vaunt can be initialized at the start and carried all the way past the last enemy before the boss) but some other stages either don't feed enough items or enemies at certain spots. Some Vaunt links are also stupidly difficult to perform on Judgement due to the required maneuvers and enemy's bullets. This is why I can't wait to start scoring on Divine difficulty.


0:00 Chapter 1 ~ East Frontier
4:43 Chapter 2 ~ Dark Sector
9:24 Chapter 3 ~ Badlands
14:35 John Smith Act 1 ~ Phobos
20:51 Chapter 4 ~ New Madrid
25:38 John Smith Act 2 ~ Deimos
30:38 Chapter 5 ~ Croatoa

Game: Jamestown+
Developer: Final Form
Steam shop page: https://store.steampowered.com/app/377950/Jamestown/







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