Jason Canam on how he made Way Of The Passive Fist accessible - The BLIND GAMER Podcast 002

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Way of the Passive Fist
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Duration: 50:32
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In this episode, Steve talks about how EA's Karen Stevens made EA's Sports franchises accessible, Monster Hunter: World has made a fan for life with it's accessibility. As well as continue his conversation with Jason Canam from Household Games and how he made Way Of The Passive Fist accessible from the ground up.

(First released to http://patreon.com/stevesaylor on 02/24/17)

**In Today’s episode** - Jason Canam of Household Games and their upcoming game called “The Way Of The Passive Fist”

**What am I playing this week**

- Celeste on the Playstation 4

**Blindly reading the NEWS**

- Road to GDC: Triple-A Gaming While Blind - Written by Karen Stevens - Rolling Stone https://www.rollingstone.com/gdc-ea-inclusive-gaming-blind-w516881
- Monster Hunter: World Fan With Mobility Issues Praises the Game's Accessibility - Written by Nadia Oxford on US Gamer https://www.usgamer.net/articles/monster-hunter-world-fan-with-mobility-issues-praises-the-games-accessibility-

**TODAY’S CONVERSATION:**
- Jason Canam from Household Games - Creator of Way Of The Passive Fist

This is Part 2 of a 2 Part conversation. In Part 2 we chat about his time and leaving Drinkbox Studios to go independent. The genesis of how Way Of The Passive Fist came to be and how he made the game accessible from the ground up.

**Conclusion**
If you like this episode please give it a rating and review over on iTunes and make sure to hit that subscribe button. I’m in the beginning stages of launching this podcast and I’m trying to hit the New and Noteworthy section, and ratings and reviews help.

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Tags:
steve saylor
jason canam
household games
way of the passive fist
accessibility
blind gamer
blind
EA
Karen Stevens
Monster Hunter World