Java 3D Game Development 49: Creating Mobs
3D Opengl Game development log videos with commentary about my indie Java RPG game.
More work on mobs this week, along with a whole load of items and entities from you guys! Thanks a lot to everyone who is involved in this project :)
Christopher Jubell: Market Stalls, Shadow Battle Axe, Spirit Power Staff, Helmets, Hood, wooden bridge
Richard Weug: Sickle, Trident, Aether bow, ancient long bow (seen in Blender), ancient war hammer
Code Magnet: Ancient Short Bow, Wooden Cart, spiky sword (seen in Blender)
MatheStar (https://www.youtube.com/user/TheMathestar): Jumpy Bear Model
marCOmics: Tribal War bow
Itay Almog: Most weapon textures & icons
Joko: Water Well, Market Stall (shown in Blender), warhammer, lamp
The Gaming Moose: Rocks & new tree model
Jack Theakstone: Ancient B.Axe, Ancient Dagger
Andrew Knowles: Ancient Short Sword, Ancient 2H
Ricardo: Wooden Crate
Rob: Wooden Barrel
If you saw your content in the video and I forgot to credit you then please let me know! You deserve credit!
If you're interested in using my development kit to help contribute models/artwork/music then send me an email to thinmatrix@gmail.com and let me know what you'd be willing to help me with. :)
Facebook Page: https://www.facebook.com/thinmatrix
Instagram: http://instagram.com/thin_matrix
Follow me on Twitter: https://twitter.com/ThinMatrix
Check out the game on IndieDB: http://www.indiedb.com/games/socuwan
Contact me: thinmatrix@gmail.com
Music:
Kevin MacLeod - "Wallpaper"