Java LWJGL :: How to use textures with slick-utils
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Published on ● Video Link: https://www.youtube.com/watch?v=OKgVMkU81yA
I saw a comment on a video asking about textures. I had time, so I created this!
Here I create a 800x600 window, displaying a 40px TEXTURED quad!
This requires LWJGL and slick-utils.
Slick utils was created by the slick team, but does not require the full slick package, which is why it works out of the box next to LWJGL.
Thank you for watching. I'm on youtube every 4 hours, so feel free to post a comment and expect speedy replies.
source:
http://pastebin.com/raw.php?i=fCXNnWe3
slick-util JAR:
[dead url]
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Tags:
java
lwjgl
textures
slick
utils
how
to
light
weight
game
graphics
library
opengl
2d
images
jpg
load
mapping