Jaws of Destruction #1 [Doom 2 wad /w Pandemonia mod]
v2.3, edited of course. Not much, a few weapon buffs and different difficulty settings, as always.
I reduced the chance for the base monster type to spawn by half. More of the higher tiers will show up as a result.
I take much less damage but I also get less health and armor, a pseudo health limit increase to thwart the instant deaths.
I kill stuff faster but find less ammo. Last time I played this I forgot to lower ammo and I was swimming in it. It's by far the most annoying part to edit as I had to touch a bunch of monster defs. Unfortunately you can't just use AmmoFactor = 0.5 without ruining the single rocket pickups. It would make it a hell of a lot easier, that's for sure.
You know, after typing that I realized a way to do it. Anyway...
I really botched the last fight. I needed to save cells for the cyber and let him infight. Been playing too much Overkill.
Jaws of Destruction https://www.doomworld.com/idgames/levels/doom2/j-l/jawsofdest
Pandemonia https://forum.zdoom.org/viewtopic.php?f=43&t=60984
Corruption Cards https://forum.zdoom.org/viewtopic.php?t=67939
Arnold Voice https://www.mediafire.com/file/ibsduf9ws5o01wb/arnold_voice.pk3/file
Target Spy https://forum.zdoom.org/viewtopic.php?f=43&t=60784
Tilt++ https://forum.zdoom.org/viewtopic.php?t=55413
Weapon Sway https://forum.zdoom.org/viewtopic.php?f=43&t=68255
Level Info https://forum.zdoom.org/viewtopic.php?f=46&t=60356
Smooth Fluids https://forum.zdoom.org/viewtopic.php?f=37&t=55161
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