Jaws of Extinction MASSIVE MOVEMENT UPDATE !!! UPDATE 0.4.16.0a PREVIEW 6
UPDATE 0.4.16.0a PREVIEW 6 - Available on Staging branch [Steam]
New movement system rework added for testing. Contains all new, animation system which aims to provide a smoother, less robotic, style of movement.
It has been our intention to improve the character's movement for sometime. This update mainly focuses on improved third-person movement and animations, but also contains updates to first person that will be expanded on further (see below).
General movement updates
• Improved all basic movement animations
• New intermediate animations when starting to sprint, turning, etc
• Character now leans left/right when turning
• Character will lean forward/back when traveling up for down slopes providing a more natural posture
• New movement animations integrate with original JoE animations
• Improved crouch animations
• Falling a short distance may cause character to roll to absorb the impact
• Falling from a great height will cause the character to ragdoll before they can recover
• Pressing crouch while sprinting initiates a slide
• Double-tapping crouch causes player to roll
• New third-person turning. Camera can orbit character and the character will turn to face that orientation after a short while if stationary.
• The character's turning circle becomes wider the faster you move. For instance, it is difficult to do a tight turn while sprinting.
• Player no longer has a dedicated sprint bar. We will consider reimplementing it based on feedback and testing
Weapons updates
• New relaxed and aiming animations when holding a rifle
• New relaxed and aiming animations when holding a pistol
• Adjusted camera positions to be in line with new weapon positions
• When aiming in third-person, objects on the player's back now fade out quicker for improved visibility
First Person Updates
The new movement system fundamentally changes how first person features work. In response, we have started a full rework of the first person system. This update contains the first phase of the first-person updates, with new animations and quality of life improvements to following in the coming weeks. The first-person content is somewhat bare-bones at the moment, but will be our primary focus moving forward.
TL;DR First person systems are currently somewhat minimalistic but are going to be updated.
• Improved camera position for first person
• New first person legs when looking down
• Adjustments to focus blur on the camera
• Mitigated issues where player could see themselves leaning back
• Camera can now never clip with world geometry
ADDED
• Players footsteps now splash and make ripples in puddles.
• Added experimental translation for the following languages (see bellow) using the DeepL Translation API.
This is currently only available on the main menu while we test and implement throughout the UI, subtitles and so on.
BG - Bulgarian
CS - Czech
DA - Danish
DE - German
EL - Greek
EN - English
ES - Spanish
ET - Estonian
FI - Finnish
FR - French
HU - Hungarian
ID - Indonesian
IT - Italian
JA - Japanese
LT - Lithuanian
LV - Latvian
NL - Dutch
PL - Polish
PT - Portuguese (all Portuguese varieties mixed)
RO - Romanian
RU - Russian
SK - Slovak
SL - Slovenian
SV - Swedish
TR - Turkish
UK - Ukrainian
ZH - Chinese
UPDATED
• Items on player's back which can obscure third-person aim now disappear sooner.
• Main menu navigation can now all be done with the WASD keys so no need to use the arrow keys on specific menus.
• Player footsteps no long have large water splash when raining, only when moving through puddles.
FIXED
• Fixed issue where unique character would not load correctly in game and loaded a different character with no head.
• Fixed issue where unique character did not show on the main menu.
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