Jaws of Extinction : UPDATE 0.4.14.0a PREVIEW 4
UPDATE 0.4.14.0a PREVIEW 4 - Available on Staging branch [Steam]
ADDED
• Experimental runtime character vertex painting, enabling getting wet in a water source and drying character at a fire.
• Added new Inflatable Decoy, which can temporarily confuse infected. Pops when destroyed, briefly knocking infected back.
• Inflatable decoy can be found domestic loot containers and in houses around the world
• Inflatable decoys can be sold and purchased by traders.
• Blood decals now spawn from projectile hits
• A pool of blood will now collect under dead NPCs
• Add kill notifications to all kills
UPDATED
• Additional items added to pickerble toolboxes
• XP displayed on the level hover popup now reflects the same XP in notifications.
• There is now a very short cooldown between throwing grenades and aiming to throw the next grenade.
Holding the aim button will cause the next grenade to be prepared as soon as it becomes available.
• Grenade projectiles now spawn directly in the player's hand, instead of slightly offset in front of the player
• Grenade throw indicator now changes colour to show the player when they are unable to throw
• Thrown projectiles can now rotate as they travel through the air, which looks more visually accurate.
• Thrown projectiles now leave the player's hand in the correct orientation
• Grenade menu can now be closed by pressing the grenade button again
• Grenade menu can now be closed by right-clicking
• Grenade menu now only shows the throwables currently available to you.
• Rebalanced all grenade/throwable ranges in line with new distance calculations
• Animation preparing to throw grenade is now much faster
• Adjusted launching angle for grenades so that player does not have to keep looking upwards to throw the grenade further
FIXED
• Fixed the landscape deformation at the burger bar in cross bridges
• Fixed the left over loot from an old weapon safe at the abandon store next to the burger bar
• Fixed floating light fixture at the train storage
• Fixed position of the second set of safe codes at the Bleaksly farm being position through the door
• Fixed Recipe notifications are showing no title text
• Fixed Lockpick fail is showing no title text
• Fixed rare bug where an NPC's behavior could lock up after loosing access to their combat target
• Fixed issue where the player would move slower when walking left compared with moving right
• Fixed circumstances where projectiles could collide with the player who threw them as the item is being throw
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