Jaws of Extinction : UPDATE 0.4.14.0a PREVIEW 6 & 7 Staging
UPDATE 0.4.14.0a PREVIEW 6 - Available on Staging branch [Steam] -
ADDED
• Added wet mud footstep effects and sounds.
• Added updated Niagara effects on player footsteps instead of just dust.
• Added Marauder Heights location, with more to come.
• Added muddy effect on player clothing WIP.
• Added mud slick location, a muddy path that crosses a river near the slaughtered Lamb.
• Added wet mud deformation system that we will also use on snow WIP.
• Added new metal building parts.
• Wooden parts can be upgraded from wood to metal, if already built.
• Added new menu in building part options to allow player to change building part materials.
UPDATED
• Replace stone bridge at old Slaughtered Lamb location with a wooden bridge.
• Removed Slaughtered Lamb building.
• Updated wooded rope railing building part meshes
• Updated building support column meshes
• If a building part is not built, it's material type can be set in advance on the frame.
FIXED
• Fixed mis-matched icons on building menu on walls
• Fixed incorrect text on player building column options
• Fixed landmark entry for Hanouten shore boat house showing as a blank entry.
• Fixed misplace trash decal at Valhalla
• Fixed floating water tower at Train storage
UPDATE 0.4.14.0a PREVIEW 7 - Available on Staging branch [Steam]
ADDED
• Added new stone building parts to building menu. Costs large amounts of stone to build but offers superior protection.
• Added large platform structure to Marauder Heights location
UPDATED
• Player buildings can now have two additional layers of height.
• Replaced placeholder icons for building materials
• Updated visibility of sub-icons showing whether a building part can be upgraded.
• Updated roads and cliffs around dam location
OPTIMISED
• Optimisation: Memory improvement for spawning and changing building support columns
• Optimisation: Various improvements to building part resource handling
• Optimisation on CPU the player controller spending too much time gathering data for character body temperature
• Optimisation on mud deformation system coasting more than needed gathering compatible meshes.
FIXED
• Fixed Recurve bow not being able to be repaired.
• Fixed collision on steps at dam buildings causing the player to get hooked up on them.
• Fixed using 'Free Build' mode causing resource calculations for building parts to not be correct after turning Free Build off.
• Fixed upgrading building parts to next tier of materials not working
• Fixed metal building parts not being highlighted in blue when looked at
• Fixed chemical workbenches persistent in the world being able to be picked up (new game only)
• Fixed player building columns not updating their appearance after changing the adjacent wall building material.
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