Jaws of Extinction : UPDATE 0.4.16.0a PREVIEW 23 Staging
UPDATE 0.4.16.0a PREVIEW 23 - Available on Staging branch [Steam]
UPDATED
• Update Hanouten bridge visuals.
• Building resource display will now show available number of resources as well as cost.
• Building resource display will now highlight the resource in green if being used from a bench.
• The wood saw bench now displays the number of planks available, not number of logs.
• The wood saw bench will now take all logs in the inventory up to 500, so you no longer need to add individually.
• Pressing 'jump' while on a ladder now just disconnects the character from the ladder, instead of also jumping and climbing which could result in some messy movement.
• Improved human NPC's investigating disturbances. NPCs will now fully turn to face disturbances, even if walking path to the source of the disturbance is blocked.
• Vehicles now use the same drop chance for items than other lootables.
• Basic Katana now does less stamina strain than the Machete and Machete has slightly been increased.
• Advance Katana down does slightly less stamina drain that the basic Katana.
OPTIMISATION
• Optimised draw distance on show elements.
• Optimised Building resource display only updating when needed instead of checking resources every frame.
• Optimisation: Significantly improved method for NPCs processing deployable decoys as potential targets.
• Optimisation: Fixed constantly running CPU on the game thread of cables, most of which are used around the boss area.
• Optimisation: Improved running game thread cost associated with overhead NPC text.
• Optimisation: Fixed unnecessary running game thread cost associated with melee takedown cameras.
• Optimised draw distance on radios.
FIXED
• Fixed building system not checking players inventory or removing other resources if near a wood saw bench.
• Fixed player character either unintentionally moving or attempting to roll while on a ladder.
• Fixed NPCs mounting and dismounting ladders instead of climbing up or down them.
• Fixed rare issue where human NPCs could swim through the air after being interrupted while interacting with a ladder.
• Fixed issue causing human NPCs to sometimes be unresponsive when identifying targets.
• Fixed issue where infected could become unresponsive after destroying a deployable decoy.
• Fixed situation where human NPCs may turn to investigate a disturbance but then rapidly turn away and ignore the disturbance
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