Jaws of Extinction - Update 0.4.7.4a - Staging
Update 0.4.7.4a - Available on Staging Only
• Cantaloupe will no longer stack due to causing issues with the condition data
• Added Storage, bed and bench to claimable building at Tree Felling location
• Updated Streetlights to turn off at 6.30am and come on at 7.30pm
• Starting time for new games is 7.30am.
• Decoupled character's on fire effects from body temperature. Being on fire is no longer the result of being set to instantly hyperthermic.
• Add brass pots and cat statues as placables
• Updated layout of Eatery in BackWater Beacon SafeZone
• Updated Jess animations and position in BackWater Beacon SafeZone
• Added decorative lights around center of BackWater Beacon SafeZone
• Find cover barks (e.g. Go go go) now have limitation cooldowns
• NPCs will now only focus on close proximity targets if they have line of sight to the enemy (so NPCs do not auto target through walls)
• Optimisation: Fixed navigation dynamically building in places where it was not necessary.
• Optimisations: With lights in the BackWater Beacon SafeZone
• Optimisations: With mesh assets in the BackWater Beacon SafeZone
• Fixed FootBrawler outfit for Sophia Riggs using incorrect mesh
• Fixed NPCs getting stuck on an old target when starting combat again.
• Fixed fishing rod not animating
• Tentative fix for NPCs climbing through player built walls.
• Fixed doors disappearing after loading a saved game if loading after having closed the game.
• Fixed some dynamic NPCs spawns not spawning NPCs after saving and loading (e.g. Infected spawning at Sen's house)
• Fixed player not being able to be set on fire
• Fixed Barrier in Hanouten missing collision
• Fixed Cantaloupe infinite use
• Fixed doors on claimable building at Tree Felling location
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Steve
I mainly play Jaws of Extinction
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