Jerp plays Opus Magnum pt.4 - Ore Machinations (2021-01-31)
Relatively short session this time in order to follow up on that lead heist. I finally took the time to understand how to better handle building chains of material, especially that the best way to handle it seems to construct the sides first and insert the core as you push the material out.
Also, who knew that a lack of quicksilver would add so much extra complication to things, especially when you have far fewer input nodes than you'd like. Extracting raw materials from lead ore was an interesting challenge.
Think I'm actually getting close to the end of the story, so I wonder if there's a lot of extra challenges or it mostly comes down to refining existing solutions or what. Maybe there's a ton of user levels?
I'm certainly surprised that I've gotten this far without getting too frustrated with the difficulty. I wonder what puzzle game I'll pick up next.
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