Jet Set Radio (Smilebit / Sega - Dreamcast - 2000)

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Published on ● Video Link: https://www.youtube.com/watch?v=tI9FRIOxTHo



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Duration: 6:26:37
310 views
14


one of the strongest titles to identify the Dreamcast and peak Y2K gaming that you all know I adore so much. note: there's several copyright songs on the in-game soundtrack, fortunately none of them are the Hideki Naganuma tracks. but no worries! cause I'm subbing in equally fantastic dance music by my net friends System ST91 and TUNDA CYAT 📾

System ST91: https://soundcloud.com/systemst91
TUNDA CYAT: https://soundcloud.com/ericdiakite

watch via Dreamcast plays: https://www.youtube.com/watch?v=tI9FRIOxTHo&list=PLuuPtpz2AigABTqqfHKzV2XtSvMNyteq9&index=10

0:00 ignore this entire part! (technical difficulties)
20:00 Chapter 1: GGs
3:24:10 Chapter 2: Combo & Cube
4:23:00 Chapter 3: Golden Rhinos
6:10:20 Final Boss
6:19:20 Ending & Credits

"Jet Set Radio (originally released in North America as Jet Grind Radio) is a 2000 action game developed by Smilebit and published by Sega for the Dreamcast. The player controls a member of a youth gang, the GGs, as they use inline skates to traverse Tokyo, spraying graffiti, challenging rival gangs, and evading authorities.

Development was headed by director Masayoshi Kikuchi, with art by Ryuta Ueda. The influence was drawn from late 1990s Japanese popular culture such as the rhythm game PaRappa the Rapper, and the anti-establishment themes in the film Fight Club. The environments were based on Tokyo shopping districts in Shibuya and Shinjuku, with graffiti designed by artists including Eric Haze. It was the first game to use a cel-shaded art style, developed in response to the team's disappointment towards Sega games mainly resembling anime or manga. Jet Set Radio received acclaim and is considered one of the best video games ever made for its graphics, soundtrack, and gameplay. It won several awards and was nominated for many others.

Gameplay
The player controls a member of a gang of graffiti-tagging inline skaters. The game consists of three types of levels: Street, Rival Showdown, and Trial. The Street levels come in two categories. The first is to tag every graffiti point in each area previously tagged by a rival gang before the timer runs out while evading the authorities. The second category serves as a boss battle by chasing the rival gang members and spraying graffiti on them. The more graffiti points are sprayed, the more deadly the authorities become. Graffiti points are marked by arrows and require paint to tag them. By using a VMU, players can upload their graffiti to the official website for other players to use or download graffiti from other players. More Graffiti presets can be unlocked by collecting Graffiti Soul icons scattered throughout stages.

Plot
DJ Professor K broadcasts the Jet Set Radio pirate radio station to gangs of youths who roam Tokyo-to, skating and spraying graffiti. One gang, the GGs, competes for turf with the all-female Love Shockers in the shopping districts of Shibuya-Cho, the cyborg Noise Tanks in the Benten entertainment district, and the kaiju-loving Poison Jam in the Kogane dockyard. The authorities, led by Captain Onishima, pursue the gangs with riot police and military armaments.

Development
Jet Set Radio was developed by Smilebit, a Sega studio formed from members of Team Andromeda, developers of the Panzer Dragoon games for the Sega Saturn. The development team consisted of fewer than 25 developers, with an average age of under 25. Ueda wanted to create something 'cool' that dealt with popular culture and was completely unlike the team's previous game, the 1998 role-playing game Panzer Dragoon Saga. Ueda's drawings of a punky character with headphones and rollerblades became the foundation of the game. Ueda had joined Sega after being impressed by the 'freshness' and international appeal of Sonic the Hedgehog, but was disappointed with the number of manga and anime-style designs; he hoped to create something original. Smilebit drew inspiration from games outside the typical game genres of science fiction and fantasy.

Jet Set Radio was one of the earliest games to feature an open 3D world, which presented the team's biggest challenge. Kikuchi said: 'Making an entire town in a game was quite the prospect. It's not hard with modern hi-spec hardware, but that wasn't the case back then... It was very difficult from a programming standpoint'. Another Sega game developed in that period, Shenmue (1999), also featured an open world, but Kikuchi felt the games posed different technical challenges, as Shenmue does not allow the player to jump or move at speed. They attempted to make the game impossible to duplicate on PlayStation 2 by pushing the Dreamcast limitations using bright colors, realistic shadows, and more than sixteen NPCs on-screen without lag that would have been impossible on PS2 due to its smaller memory."

game info: https://en.wikipedia.org/wiki/Jet_Set_Radio

patreon: https://www.patreon.com/zedrapsyborg
paypal: https://www.paypal.com/paypalme/ZedraPsyborg

#JetSetRadio #JetGrindRadio #Dreamcast







Tags:
jet set radio
jet grind radio
smilebit
Smilebit
Dreamcast
sega dreamcast
Sega Dreamcast
dreamcast
rollerblading
rollerblading games
rollerblades
JSR
sega sports
sega sports R&D
graffiti
graffiti art
Y2K
Y2K gaming



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Jet Set Radio Statistics For Zedra Psyborg

At this time, Zedra Psyborg has 1,794 views for Jet Set Radio spread across 2 videos. Jet Set Radio has approximately 6 hours of watchable video on his channel, less than 0.37% of the total video content that Zedra Psyborg has uploaded to YouTube.