Jet Set Willy (ZX Spectrum) - Let's Play 1001 Games - Episode 464

Jet Set Willy (ZX Spectrum) - Let's Play 1001 Games - Episode 464

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ZX spectrum games pride themselves on being weird

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Jet Set Willy
from https://en.wikipedia.org/wiki/Jet_Set_Willy

Jet Set Willy is a platform video game originally written by Matthew Smith for the ZX Spectrum home computer. It was published in 1984 by Software Projects and ported to most home computers of the time.

The game is a sequel to Manic Miner published in 1983, and the second game in the Miner Willy series. It was a significant development in the platform game genre on the home computer.

Jet Set Willy is a flip-screen platform game in which the player moves the protagonist, Willy, from room to room in his mansion collecting objects. Unlike the screen-by-screen style of its prequel, the player can explore the mansion at will. Willy is controlled using only left, right and jump. He can climb stairs by walking into them (jumping through them to avoid them) and climb swinging ropes by pushing left or right depending on what direction the rope is swinging. The play area itself consists of 60 playable screens making up the mansion and its grounds and contains hazards (static killer objects), guardians (killer monsters which move along predetermined paths), various platforms and collectable objects. The collectable items glow to distinguish them from other objects in the room.

Willy loses a life if he touches a hazard or guardian or falls too far. He is returned to the point at which he entered the room, which may lead to a game-ending situation where Willy repeatedly falls from a height or unavoidably collides with a guardian, losing all lives in succession.

One of the more bizarrely named rooms in the game is We Must Perform A Quirkafleeg.[1] (The pre-release name for the screen was The Gaping Pit.)[2] This is a reference to the comic strip Fat Freddy's Cat, a spin-off from the Fabulous Furry Freak Brothers; in the original comic, the quirkafleeg was an obscure ritual in a foreign country, required to be performed upon the sight of dead furry animals.

Jet Set Willy came with a form of copy protection: a card with 180 coloured codes on it was bundled with the cassette. Upon loading, one of the codes from the card had to be entered before the game would start. Although the cassette could be duplicated, a copy of the card was also needed and at the time, home colour reproduction was difficult,[12] making Jet Set Willy harder to copy than most Spectrum games. However, means of circumventing the card were quickly found, and one method was published in a UK computer magazine.




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