Jmonkeyengine Minie Physics Stress Test 3. Java 3D Game Development
Jmonkeyengine has two Physics Engine backends one is Jbullet and the other one is Minie. Minie Physics is used in this test.
Minie is improved java version of JBullet for Jmonkeyengine 3.
Jmonkeyengine is a free and open source game engine with all 3D Functionality for Java Programmers. Its for expert people know how to code not for those who wants some engine for game development using drag and drop features. jMonkeyengine is using OpenGL and Java on top of Light Weight Java Game Library 3 ( aka LWJGL3) for its backend (OpenGL, OpenAL (3d audio engine), glfw3 window management and Input functionality).
My PC Specs:
Intel Xeon X5670 Hexa Core
Nvidia GTX 1050 2GB
14 GB DDR3 Ram
Windows 10 Pro 22H2
-------------------------- JME 3.6 SDK---------------------------------
1) Jmonkeyengine 3.6 completely written in Java Programming Language
2) It have many advance features for 3D Game Development like 3D Audio, Renderer and Physics (JBullet and Minie Physics)
3) Have OpenGL Shaders Support and it support many 3D Rendering features like SSOA, SSR, Anti Aliasing, Light Scattering, Post Processing, Water Shaders etc.
4) It has a terrain editor called Terra Monkey
5) It supports Android, iOS, Mac, Linux and Windows and AR/VR
6) Good Documentation
7) Active Community of expert JME & Java Programmers
8) All in one SDK for Programming and Editing based on Netbeans Java IDE
9) FreeBSD License