Joe draws Akuma from the video game series Street Fighter
I drew 16-bit Akuma from the video game series Street Fighter on the iPad with an Apple Pencil.
Akuma (悪魔, Japanese for "Devil", "Demon"), known in Japan as Gouki (豪鬼, lit. "Great Demon"), is a fictional character and the secondary antagonist of the Street Fighter series of fighting games created by Capcom. Akuma made his debut in Super Street Fighter II Turbo as a secret character and boss. In the storyline of the Street Fighter video games, he is the younger brother of Gouken, Ryu's and Ken's master. In some games, he also has an alternate version named Shin Akuma or Shin Gouki (真・豪鬼, the "True Great Demon") in Japanese and Oni Akuma in Super Street Fighter IV: Arcade Edition. Since his debut, Akuma has appeared in several subsequent titles and has been positively praised by both fans and critics.
Akuma was created by request of Noritaka Funamizu to Akira Yasuda when creating a new Street Fighter character. Akuma was designed in order to please fans who were victims of April's Fools in the claims from journalists that there was a hidden character named Sheng Long. Funamizu wanted the character, Akuma, to be based on Ryu's design. While still being an evil character, Yasuda still wanted to create a major contrast between the regular boss, M. Bison and Akuma.
Street Fighter, commonly abbreviated as SF or スト (Suto), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release Street Fighter II established many of the conventions of the one-on-one fighting genre.
Street Fighter is one of the highest-grossing video game franchises of all time and is one of Capcom's flagship series with total sales of 50 million units worldwide as of June 2023. It is the highest-grossing fighting game media franchise of all time at US$12.2 billion, including 500,000 arcade units.
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