Joeneto combo
Props to .Guy. for the idea. First combo is exact combo he described with a different ender, forgot to check damage but looks like about 700k, and will vary based on exactly how well the mach speed hits. Second loses some damage, but seems to be more reliable, although it does require an assist. Last is a standard Joe combo, starting with c.M since its the same frame startup. I tried to replicated the first two combos with something else before hand, but hitstun deterioration seemed to kick in too soon that way.
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