JOIN THE SMART SIDE - Deltarune: Chapter 2 (Steam): Part 5
(I Did Not Ask Him I Did Not Ask Him I Did Not Ask Him)
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Deltarune is a role-playing video game developed by Toby Fox. The player controls a human, Kris, in a town inhabited by monsters. Kris and a classmate named Susie fall into an unknown place called the "Dark World" where they meet Ralsei, who informs them that they are heroes destined to save the world. The trio meets various beings who call themselves "Darkners" during their subsequent quest to seal the duplicate Dark Fountain. Mainly through the combat system, the player navigates through different kinds of bullet hell attacks by enemies, which can be resolved peacefully or through violence.
Development of Deltarune began in 2012. The battle system was overhauled from Fox's previous game Undertale, resembling the one used in Final Fantasy games. The first chapter of the game was released for free on October 31, 2018 for Microsoft Windows and macOS; the Nintendo Switch and PlayStation 4 editions were released on February 28, 2019. The second chapter was eventually released on PC and Mac on September 17, 2021. Three more chapters are planned as a paid release, but no release date has been announced yet. The soundtrack, characters and sense of humor were praised by critics, with mixed reactions towards its similarities to Undertale. During the second chapter’s release, it is revealed that there are seven chapters of Deltarune from the Chapter Select screen.
Like Undertale, Deltarune is a role-playing game with a top-down perspective.[5] The player directly controls a human named Kris,[6] but may also select actions for other characters in the game. Similarly to Undertale, Deltarune includes puzzles and bullet hell sections in which the player must move a heart around a boxed area while avoiding attacks. Undertale's random encounter system has been removed; players can now see the enemies directly on the field, allowing for the possibility of avoiding them.
Combat is turn-based. Players can choose from a set of actions each turn such as fight, act, spare, using an item, or defend, which reduces incoming damage. Brushing against attacks without touching them increases the Tension Points (TP) gauge, which allow party members to use spells. For example, Ralsei can pacify enemies by singing them to sleep.[9] When a party member's hit points (HP) reaches 0, they become downed and will not be able to fight anymore. The HP of downed party members will regenerate automatically until it reaches 1; any other healing source will also revive a downed party member.
While the goal of the game is implicitly to avoid fights and spare monsters, this is made difficult in most of the first chapter as Susie—who is not initially controlled by the player—would attack enemies rather than spare them, and thus the player must also warn enemies of Susie's attacks if they want to show mercy.
The first chapter of Deltarune garnered many comparisons to Undertale. Jason Schreier of Kotaku and Dominic Tarason of Rock, Paper, Shotgun compared it favorably. Schreier praised the refinements of Undertale's elements, calling it "a refreshing return"; Tarason agreed, saying that Deltarune is "a higher-budget production". Although Mitchell Parton of Nintendo World Report thought that Deltarune "doesn't significantly change up the formula", he did not have a problem with it. Nintendo Life's Mitch Vogel was less positive, being disappointed that after how "fresh" Undertale was at its release, Deltarune ended up being "'just' more of the same".
Wikipedia contributors. Deltarune. Wikipedia, The Free Encyclopedia. September 19, 2021, 16:49 UTC. Available at: https://en.wikipedia.org/w/index.php?title=Deltarune&oldid=1045251837.