Jointed breakables physics in Cryengine example - Blender to Cryengine workflow

Jointed breakables physics in Cryengine example - Blender to Cryengine workflow

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Published on ● Video Link: https://www.youtube.com/watch?v=ksoH91Dwnvc



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Blender to Cryengine example. It is actually quite awesome. Rather quick and dirty example to prove wether it works and to figure out the proper blender Cryengine 5 workflow.
If you like this video you may consider supporting me by getting some 3D assets here: https://bit.ly/Vracolacus

So destroyable geometry is quite simple, uvs and texturing not great yet but took around and hour to produce with some tweaking for the model.

Using 5.2 version here but also checked in 5.6 and confirm it works too.




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Tags:
Cryengine
Cryengine 5
game dev
indiegamedev
jointed breakables
destroyable objects
Blender 3d
Blender to Cryengine
Cryengine physics
physics
simulation