JoJo's Bizarre Adventure (2000) SEGA Dreamcast Gameplay in HD (Flycast)

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Game name - JoJo's Bizarre Adventure
Console - SEGA Dreamcast
Game Release - 1999-10-31
Publisher - Capcom
Genre - Fighting

Based on the manga's third main story arc, Stardust Crusaders, the game follows a Japanese teenager named Jotaro Kujo, who has developed a supernatural ability known as a "Stand". Approached by his grandfather, Joseph Joestar, Jotaro learns that this power is the result of the influence of the sworn enemy of the Joestar family, a vampire named Dio Brando. As his mother's life is put in danger when she starts developing a Stand that she can't control, Jotaro and Joseph go on a quest to destroy Dio so they can cure her.

Gameplay in JoJo's Bizarre Adventure follows most basic fighting games, in which two fighters battle against each other using a variety of attacks, techniques, and special moves to deplete their opponent's health bar. A super meter which increases as fighters deal and receive damage can be used to perform character-specific super moves.

The unique feature of the game is the inclusion of "Stands", powerful projections of a fighter's energy that are unique to each fighter. Whilst Stands are generally integrated into a fighter's moveset, most characters possess an active Stand, which they can bring into and out of battle using the 'Stand' button. Whilst a Stand is out, the fighter can increase the power of their attacks, use unique techniques, receive enhancements such as double jumping, and even have their Stand attack separately from the fighter character. However, attacking a fighter's Stand will also cause damage to the fighter, which brings a risk to using Stands, and the damage inflicted is doubled if the Stand is far away from its user. A Stand's presence on the field is determined by a Stand Gauge, which decreases if the Stand is attacked and refills whilst the Stand is withdrawn. If the gauge is depleted, a 'Stand Crash' will occur, which leaves the fighter temporarily stunned and open to attack. Other features of Stands include "Blazing Fists" matches, where two Stands clash against each other, requiring the fighters to mash buttons to overcome their opponent, and the ability to program Stands to perform a series of attacks, which can be combined with a player's own attacks for extensive combos. Some characters do not possess active Stands, or any Stands at all, and instead use other techniques.

Along with general modes such as Versus, the game features Story Mode, a single player campaign which follows each character as they face off against various opponents, loosely following the story of the manga. In between certain matches, unique special stages may occur based on scenes from the manga, such as a sidescrolling sequence in which the player has to overcome a water-based Stand and find its user, or a special battle against the Death 13 Stand. Super Story Mode is a single player mode exclusive to the PlayStation port of the game. The mode follows the story of the manga, taking the player through a series of fights as the story progresses. This mode also features various mini-games the player must complete in order to progress, such as driving a car or playing games of chance. The HD versions feature optional graphical filters and online multiplayer.

Flycast Settings
Graphics API - OpenGL
Internal Resolution - 5120x2880 (x6)
Anisotropic - x16
Automatic Frame skipping - Disabled
Widescreen - On
Texture Filtering - Default
VSync - On
Delay Frame Swapping - On

My PC Specs
OS - Windows 10 Home
CPU - Intel Core i7-7700K @ 4.20GHz 4.20 GHz
GPU - NVIDIA® GeForce® GTX 1070
RAM - 16.0 GB

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Tags:
(2001)
SEGA
Dreamcast
Gameplay
in HD
Flycast
SEGA Dreamcast
セガ
ドリームキャスト
JoJo's Bizarre Adventure
ジョジョの奇妙な冒険