Jolly 3 Chapter 2: Oxygen Room / House / Office All Max Modes Complete
I know I said that I wouldn't be doing another game in the Jolly series, but uh my mind makes wild decisions out of the blue. All of them took under an hour I'd say. Descriptions of each mode and how I felt about it are listed below.
Oxygen Room: 1/10. This mode is absolutely free, and sucks a lot due to the useless mechanics compiled in. There's 5 cameras around the place, but nobody ever uses them due to how useless they are. Now, there is the light, but even then Jolly & George make a sound cue when they arrive at your window so it's practically pointless. The animatronics are also way too slow sometimes, even on 20 AI for god sake. You also have to get good RNG as if you don't you'll die to power out :skull: This took 1 attempt BTW.
House: 2.5/10. This mode sucks and is generally a bad attempt at trying to recreate FNAF 4. The breathing feels way too quiet at times, and there's a stupid delay in between the breathing that can occur which can lead to deaths if you don't listen long and close enough. This was dumb in FNAF 4, and it's dumb here. There's also a dumb part of the mode where all 3 doors can be open at the same time, forcing you to be fast and pray you get good RNG and hope you don't die. IvanG really just does not know how to do actual game design if I'm being real. This run was really lucky as I got really good RNG and was pretty fast since I've beaten Shadow Vinnie, allowing me to deal with scenarios where multiple doors were open at the same time. Also this took 1 attempt :skull:
Office: 7/10. This rating is surprising to me, because IvanG usually tends to make his games pretty RNG based for no reason and overcomplicate literally everything, but he actually fixes that in this section, making it pretty fair and skill-based. It's also not too easy like Oxygen Room, and not too RNG based like the first game's 5/20 mode. Yeah, both Jolly & George are stopped by the jammer, but they have some variation as to HOW to tell when they are at a door. Jolly has no visual or sound cue to show he's at the door, forcing you to check cam 3 to know once he's there, while George has 2 visual cues, one for before he attacks, and one when he does attack. The one before he attacks is when the A/C goes out. He will always tamper with the A/C before heading to your office, giving you a heads up as to when he'll get to your right door. Unfortunately Shadow Maxie is useless since the entire night you'll be staying in cam 3, making her non-existent. Shadow Tweetie actually has a pretty cool mechanic to where if you stare at an animatronic for too long she starts materializing, that's a really cool mechanic idea and I don't think I've seen that anywhere else. (Sure there's UCN Foxy but him materializing is pure RNG soooooooo). This took 7 attempts, including 3 attempts on my laptop :skull: Took around half an hour for this one. (Also I had a 5:30 AM death lol.)
Download Jolly 3: Chapter 2
https://gamejolt.com/games/jolly3chapter2/320365
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