Journey - Part 2 - The Bridge, Threshold Trophy \ No Commentary PS3 Gameplay

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Game:
Journey (2012)
Category:
Let's Play
Duration: 10:37
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The Bridge is the name of the second level featured in Journey. It consists of a broken bridge, which the traveler (and companion, if present) must repair using cloth creatures.

The level begins with the Traveler exiting a tunnel and entering a large and open area. From here the player is given control back over the Traveler and is free to explore the area. In order to proceed, the player must repair the broken bridge using the long pieces of cloth that are stuck in parts of old Guardians. Once the bridge is completed and the player has reached the white stone, a cutscene plays that appear to show that the cloth creatures are used to generate energy. After the cutscene, the sandfall behind the stone is parted, allowing the player to proceed.

Collectibles: 1 Ancient Glyph, 3 Glowing Symbols

To earn the trophy "Threshold", one must cross the bridge without completely rebuilding it. The only feasible way to do this is in co-op with another traveller, both of you have the full six glowing symbols available by this point, and preferably one or both of you in white robes, having gained the Transcendence trophy from finding all 21 symbols previously. it is possible to do it alone, but you still require all six previous symbols and need to use the floating clothes to boost you up.

Both travellers must fly up to the first remaining platform in the bridge; a heavy chirp when part-way up will refill each player's flight energy. From there, once both scarves have been recharged, it is possible to fly across the gap between the remaining platforms in a similar fashion, chirping halfway across to ensure each traveller has enough flight energy.

It is also possible to gain this trophy while completing between one and three of the bridge's ribbons; this makes the process easier as each repaired section refills your scarf completely when you glide over it. Notes

This is the first level where having a companion accompanying the player is possible. There are three glowing symbols and one glyph in the area.

Journey is an indie adventure game co-developed by Thatgamecompany and Santa Monica Studio, published by Sony Computer Entertainment, and directed by Jenova Chen. It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. It was later ported to Microsoft Windows in June 2019 and iOS in August 2019. In Journey, the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names until after the game's credits. The only form of communication between the two is a musical chime, which transforms dull pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The developers sought to evoke in the player a sense of smallness and wonder and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory, dynamically responds to the player's actions, building a single theme to represent the game's emotional arc throughout the story. Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience, and have since listed it as one of the greatest video games of all time. Journey won several "game of the year" awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards. A retail "Collector's ion", including Journey, Thatgamecompany's two previous titles, and additional media, was released in August 2012.

Gameplay

In Journey, the player takes the role of a robed figure in a desert. After an introductory sequence, the player is shown the robed figure sitting in the sand, with a large mountain in the distance. The path towards this mountain, the ultimate destination of the game, is subdivided into several sections traveled through linearly. The player can walk in the levels, as well as control the camera, which typically follows behind the figure, either with the analog stick or by tilting the motion-sensitive controller.

NO COMMENTARY GAME-PLAY #fru77y Video Games Guide Solo and Coop PLAYTHROUGH Complete Campaign Story 100% WALK-THROUGH Puzzle Solution LET'S PLAY

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Tags:
Journey
Bridge
traveler
Symbols
level
figure
cloth
cloth creatures
area
mountain
player controls
two players
Other players
control
trophy
indie adventure game
video games
PlayStation
awards
first level
game world
second level
player's flight energy
one glyph
companion
repair
pieces
stone
cutscene
flight energy
platform
August
desert
distance
sense
Visual Media nomination



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Journey Statistics For ƒ r u 7 7 y

There are 22,925 views in 13 videos for Journey. About 4 hours worth of Journey videos were uploaded to his channel, making up less than 0.36% of the total overall content on ƒ r u 7 7 y's YouTube channel.