Journey to Castle Elmbridge [UE5 Render]
A new environment art project I've been working on for the last weeks.
This time I wanted to learn more about big open landscapes.
I also learned some other useful things while working on this project, things like: runtime virtual texturing, material displacement, water simulation, landscaping and volumetric fog.
The 3D assets are from Quixel Megascans.
The composition, the environment art as well as the lightning and post-processing was done by me in Unreal Engine 5.1.
The rendering and video editing was done in Adobe Premiere by me.
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