Jurassic Park Part 2 The Chaos Continues

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Jurassic Park 2: The Chaos Continues (also known as Jurassic Park Part 2: The Chaos Continues) is a 1994 video game and a non-canonical continuation of the Jurassic Park series, developed and published by Ocean Software for the Super Nintendo Entertainment System (SNES). It is a sequel to the SNES game Jurassic Park.

Jurassic Park 2: The Chaos Continues was released in November[1][2] or December 1994.[3] A Game Boy version, with a different storyline, was released in February 1995.[4]


Contents
1 Gameplay
1.1 SNES version
1.2 Game Boy version
2 Reception
3 See also
4 References
5 External links
Gameplay
SNES version

BioSyn's leaders plot their attack.
The SNES version features a cinematic opening explaining that the main competitor of InGen, BioSyn, is sending in troops and scientists in an attempt to gain control of Isla Nublar for their own purposes.

The SNES instruction booklet indicates that John Hammond, the head of InGen, planned to reopen Jurassic Park and had sent a heavily armed team to assess the island after the initial incident there. According to the booklet, Hammond's team was overrun by dinosaurs. The booklet states that following BioSyn's invasion, Hammond has personally asked Dr. Alan Grant to stop BioSyn, because of his familiarity with the island and its dinosaurs. Hammond has authorized a tactical sergeant named Michael Wolfskin to accompany Grant. Hammond requests that Grant not harm the expensive animals, except for the dangerous Tyrannosaurus rex and Velociraptors.[5]


Blockade mission, with Grant alone.
Jurassic Park 2 is a side-scrolling run and gun game. The player controls Grant, while an optional second player controls Wolfskin. The player can select a level from a list and play through the game's stages in any order; however, "emergency" missions also appear after each level is completed, and the order of these stages does not change. Some stages offer a simple flat design, some have a platforming focus, and others feature a maze of doorways that must be navigated to locate the exit.

The player can choose among three lethal weapons (rifle, machine gun, shotgun), and three non-lethal weapons (electric stun gun, tranquilizer gun, and gas grenade launcher). The lethal rounds are effective against humans and dinosaurs, while the non-lethal rounds are designed to incapacitate dinosaurs without killing them, so as to preserve InGen's investment; if the number of dinosaurs killed with lethal weapons by the player becomes too high, the game will end. Non-lethal rounds do not affect humans while killing raptors with lethal rounds will not affect the number of dinosaurs killed.[5]

Game Boy version
Biosyn is not featured in the Game Boy version. The player controls Grant, whose vehicle at Jurassic Park has stopped functioning as the result of an intentional power outage. Grant moves through a rain forest and later takes a raft down a river, where he encounters aquatic reptiles. Grant ultimately reaches Jurassic Park's headquarters, where most of the power remains off.[4]

The Game Boy version is also a side-scroller, played across four zones on different parts of the island.[4][6] The common quest requires the player to collect magnetic card keys to open security gates.[4] Enemies include raptors and pterosaurs.[4][6] The game also features several boss enemies,[6] including a Triceratops.[4]

Additionally, the game features stages in which Grant must flee a Tyrannosaurus rex.[4][6] Obstacles such as fire and spikes must also be avoided.[4][6] First-aid kits can be collected to replenish the player's health, while identification cards can be collected for bonus points.[6]







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