Kaizo Mario 3 - Stage 3

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Published on ● Video Link: https://www.youtube.com/watch?v=t2ML3kQOvlQ



Duration: 7:14
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This level is hard. For a couple of the well timed jumps in the first half, I used the music as a cue for the exact time to act. The clapping chuck was an unbelievable pain. The game makes you go under him 3 times while trying to stay on the mole, and you need really precise jumps. There's probably a better method than the one used, but I got lucky once, and that's all I need.

The second half just takes practice. At first, it seems unconquerable, but after playing it for a while you can get the hang of jumping on the yellow shell reliably without losing control. The part with the falling spinies seemed pretty random and cheap, and getting hit out of nowhere is a common occurrence. The pitching chuck surprisingly didn't give me much trouble. The end part is also fairly difficult, and you have to be careful not to jump too high before you go for the final jump.

This level was a huge hurdle, and I'm glad to be done with it. If this is indicative of future difficulty I'll be facing then I'm very scared. However, I will never give up.







Tags:
Kaizo Mario
Kaizo Mario 3
Kaizo World 3
Super Kaizo World 3
Asshole Mario 3
Level 3
Stage 3
no savestates
save stateless
legitimate
complete
completion
run
playthrough